Hi! I'm Nina, obviously. I am an interaction designer based in Stockholm. I like to eat and drink tasty stuff, I sing both in a choir and by myself, I watch a lot of movies and TV-series and I'm really happy when I ride my bike.
I'm currently employed as a UX & Digital Designer at EMG , utbildning.se, kurser.se and aktivitet.se. This is where I aim to show what I have done and what I can do. If any info is missing, feel very free to ask me any questions.
The Diaware project was developed in 2015/2016 during an interaction design project course. The task was to do create something connected to emergency situations. My group decided to focus on solving diabetes related issues, that we learned existed.
Interviews, workshops and paper prototyping together with potential end users resulted in a hi-fi prototype of an app that, connected to a CGM, would help diabetics handle critical situations by alerting other people on three different levels; people in the immediate surrounding, pre programmed contacts and other app users within a geographical radius. That way the app communicates that a diabetic is in need of quick aid. The app would also log the user's glucose levels and other data to help facilitate the life of a diabetic.
Quickly explained, the app would work like a snooze alarm - when the user's levels are off (levels specified by the user) the user gets notified. If the levels are not stabilized, and goes below or above the critical levels a snooze alarm kicks in. If the levels don't improve or if the user isn't actively shutting down the snooze function, all three alarm types will go off in a specified amount of time. The user can also choose to make the alarms go off manually. Knowledge about a person being diabetic could mean the difference between life and death in a critical situation.
For more information about the design process and the product, check out the posters below. The actual prototype is available here.
Glowb
Glowb was developed during a participatory design course in 2014/2015. The design theme was "Sustainability", and my team chose to interpret that as social sustainability. Several traditional participatory design methods, such as contextual inquiry and future workshop were used, and users were highly involved in both paper and digital prototyping.
The problem seemed to be a lack of social presence in terms of talking and hanging out in company with family and friends, and people expressed concerns regarding use of digital artifacts instead of being present, both physically and mentally.
The result was a concept and a prototype of a globe to be used as a home interior piece that, connected to wi-fi, will visualise the users' web traffic by showing where in the world the users are "surfing". Each hit, or request, is represented by light
on the map where the connection were made. When there's a lot of activity the globe will start levitating to raise even more awareness.
Hopefully this would convert digital activity to social presence by encouraging curiosity and dialogue.
Book design
In a typography course I attended during my exchange studies in Portugal in 2015 I got to design a book, from cover to back cover. Every design choice had to be taken into consideration and argued for, and in book design that means every millimeter.
The cover had to feature handmade, digitalized lettering and the book was accompanied by a style book, to be used as a guide when designing an imaginary book collection. The style book is available here and below you can see some of my sketches for the cover lettering.
Fysio Stockholm Logo
In 2014 I created the logo for Fysio Stockholm, who offers education in weight training for rehabilitation, performance and injury prevention.
MAE
During my exchange studies in Portugal in 2015 I attended a communication design course. One of the assignments was designing the logo of a fictitious museum and to account for it by showing various types of instantiation; stationery, admission ticket, shopping bag, wrapping paper, signs and posters. The full result is available here.
Vinyl design
During a communication design course I attended during my exchange studies in Portugal in 2015 one of the assignments consisted of many steps, that in the end lead to design of a vinyl disc and its cover.
The procedure was to first choose a specific art style or movement. I went with futurism and selected five artworks to work with. The next step was to find different shapes in those artworks to isolate and paint, based on color theoretical aspects. After that, we used the artworks to identify letter-looking shapes in them, to create a full alphabet. After digitalizing all that, the assignment was to use only the shapes and letters found in the artworks to design the cover and vinyl disc of a specific album. The pictures below shows a bit of the process and the result.
Triple S
This was an assignment in a graphic design course i attended during my exchange studies in Portugal in 2015. The task was to involve food in our work, and to try to make it a bit unconventional. The work was showcased to other students in a mingle like setting, and we made our work about the other students being lab rats that got involved in experiments testing if sight, sound and smell is affecting our taste.
Each lab rat was given a paper bracelet (just for the sake of it), and was seated to follow the instructions printed on the table. To test the impact of the sight, the lab rat tasted the same drink from two separate cups with different colored content. The sound impact was tested by having the lab rat eating chocolate while listening to a high frequency sound and low frequency sound (AND IT REALLY WORKS!!!). To test the impact of smell the lab rat tasted the same drink from two different mugs, one of which had vanilla scent on it. The question was of course: did it taste the same?
Shaping words
During my exchange studies in Portugal in 2015 I had the opportunity to try ceramics, alongside my regular courses. We were each given a word and a shape to use as inspiration for a piece. I got the word "Talk" and the shape shown in the pictures above and below. The piece was displayed in an exhibition at the university, and later the same year at the European Public Space in Lisbon.
Adaptor
In a graphic design course I attended during my exchange studies in Portugal in 2015 one of the assignments was to work with branding by using a TV-series as inspiration for packaging design. I chose Transparent as inspiration, and after doing some researching on internet forums for transgender people I found that makeup was a topic often discussed. Special "trans makeup" seemed to be popular but hard to find, and a lot of people seemed to want to use make up in a descreet manner.
My solution was to create an elegant concept where makeup was to be bought in collectable kits, packaged to look like books that could be stored in a bookshelf without drawing any attention. Each kit would have brief descriptions on how to use it on the package, but would also be complemented by online guides and tutorials. Easy to use and easy to blend in! The prototype is shown below.